The actual changes in Diablo 2 Resurrected are on that level of minutiae.
Diablo 2’s storyline progresses through four chapters or “Acts”. Each act follows a predetermined path, but the wilderness areas and dungeons between key cities are randomly generated. The player progresses through the story by completing a series of quests within each act. While there are also optional side dungeons for extra monsters and experience.
Let’s give some spoiler
In contrast to the first Diablo, whose levels consisted of descending deeper and deeper into a Gothic-themed dungeon and Hell. Diablo 2’s environments are much more varied. Act I is similar to the original Diablo. The Rogue Encampment is a simple palisade fort, with plains and forests making up the wilderness area. In addition the Monastery resembles the typical medieval fortress.
Act II mimics Ancient Egypt‘s desert and tombs; Lut Gholein resembles a Middle Eastern city and palace during the Crusades. Act III is supposedly based on the Central American jungles; Kurast is inspired by the lost Mayan civilization. Act IV takes place in Hell and is the shortest. In addition with just three quests compared to the other Acts that have six.
Difference between a remaster and a remake
The Dark Wanderer visits Marius in the opening cutscene of Diablo 2. The doors to the prison swing open on their own, as if magic has forced the hinges to move. It’s a memorable moment, one that establishes this presence of magic and power for the Dark Wanderer.But this wasn’t always the case.
Pre-release marketing materials for Diablo 2 featured a warden character opening the door for the Dark Wanderer. The original intent was that the warden exists to open the door. However, that character never made it into the game. It changed the context of the scene. In the shipped version, the Dark Wanderer doesn’t seem invited; they open their own path.
In Diablo 2 Resurrected, the recently announced remaster of Diablo 2. Blizzard Entertainment could’ve revisited that cinematic and brought the warden back in. But no matter the original intention or what makes more sense in the scene, that goes against Blizzard’s philosophy for Resurrected.
Revel of Diablo 2 Resurrected
Diablo 2 Resurrected isn’t completely unchanged from Diablo 2, though; it’s just that the scope of the changes is rigid and limited. Blizzard made clear improvements to the visuals, taking the game from 2D sprites to 3D models. But those models are all either based on the original game’s art or molded by using the original architecture. It looks and moves like Diablo 2, but in a way that makes it much easier to look at for prolonged periods of time.
There are also some unobtrusive convenience additions. One example Blizzard gave is the Shared Stash, which allows players to move items between their characters by placing the desired item in a chest. This is a major shift from the original game, where players needed to create a mule character whose sole purpose was to move items from one character to the other.
Updates from officials
The actual changes in Diablo 2 Resurrected are on that level of minutiae. If it even comes close to feeling like too much of a difference from the original game, Blizzard threw in a toggle to allow players to tailor their experience.
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Many of the game’s major changes fit into the quality-of-life pool or the communication pool. These changes all work to make Diablo 2 Resurrected a more friendly experience, but not one that’s so friendly it ever stops feeling like the dark, brutal, and occasionally frustrating Diablo 2 that catapulted the franchise into gaming history.
Diablo 2 Resurrected is scheduled to be released on consoles and Windows PC later this year, with a single-player beta available in a few months.